|
:''See also campaign setting.'' In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign by definition spans more than one session of play. Certain aspects of the game are nearly always constant throughout a campaign: the setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. == Aspects of a campaign == A campaign is characterized by the following aspects: * The rules - What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * The game world or setting - Where do the adventures take place? What makes this world or place unique? * Realism - Will the game attempt to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace? * Humor - Will the game be silly or comical? Or will it be serious and dark? * An underlying storyline - Are the players a part of larger events occurring in the game world? Not all campaigns have such a storyline, but most at least have recurring characters. Differing amounts of emphasis on any of these factors help set the flavor of the campaign. A campaign, including its characters, settings, and history is created collaboratively by players and the game master. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Campaign (role-playing games)」の詳細全文を読む スポンサード リンク
|